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The short answer: Marvel Champions has four aspects — Aggression (deal damage), Justice (thwart schemes), Leadership (play allies) and Protection (absorb and heal) — and every deck you build pairs one hero with exactly one of them. If you are new, start with Leadership or Protection; they are the most forgiving aspects to pilot and the easiest to win with before you understand the game’s clock. The part nobody tells you is that your aspect choice is also a shopping decision, because aspect cards arrive in hero packs — and as of 8 October 2026, the four aspects are very unevenly stocked.
This guide explains what each aspect actually does at the table, who should play it, and — checked against the US distributor catalogue and Amazon the morning this page was written — which packs you can still buy to get its cards. One aspect is down to a single buyable pack. That is the finding, and we will get to it.
The four aspects at a glance
| Aspect | What it does | Best for | In-print packs you can buy today |
|---|---|---|---|
| Aggression | Deals damage to the villain and clears minions | Players who want the villain dead fast | 1 — Winter Soldier only |
| Justice | Removes threat from schemes and draws cards | Players who like managing the clock | 4 — Jubilee, Jessica Jones, Wonder Man, Black Panther |
| Leadership | Plays and powers up allies | Beginners, and multiplayer tables | 3 — Falcon, Hercules, Luke Cage |
| Protection | Prevents damage, heals, and tanks hits | Beginners, and solo players learning to survive | 2 — Angel, Nightcrawler |
Every aspect is present in the Marvel Champions core set (MC01en), so you can play all four from day one. Hero packs do not unlock aspects — they deepen them. That distinction is the whole reason this page exists: once you know which aspect you enjoy, the packs that carry its cards are the ones worth your money, and the rest can wait.
What is the Aggression aspect in Marvel Champions?
Aggression is the damage aspect. Fantasy Flight’s own pack copy describes its cards as inviting you to “tear through the enemy forces” — attack boosts, direct damage, and minion removal. You play Aggression when your plan is to put the villain on the back foot and keep them there, and it is the aspect that most reliably ends a scenario early.
Who should play it: players who find the threat-management side of the game tedious and would rather solve problems by hitting them. Who should skip it: newer solo players. Aggression is the least forgiving aspect in the game because it does almost nothing about the scheme clock — lose the race and you lose the scenario, no matter how much damage you dealt.
🔴 The buying problem, and it is specific to this aspect. Only two hero packs in the line ship a full assortment of Aggression cards: Winter Soldier (MC54en) and Iceman (MC46en). On 8 October 2026, Iceman was sold out at the US distributor and reading “Currently unavailable” on Amazon with no buy box at all. That leaves Winter Soldier as the only Aggression hero pack you can buy new today. If Aggression is the aspect you want to build around, this is the pack to get, and there is no second choice to wait for.
Iceman is still worth knowing about — it is the better kit of the two, with six Frostbite upgrades that slow the villain down, and our Iceman Hero Pack review covers why. But it is not a purchase you can make right now, and we would rather say so than sell you a link to an empty page.
What is the Justice aspect in Marvel Champions?
Justice is the scheme aspect. Its cards “thwart the enemy’s schemes” — removing threat from the main scheme and side schemes, and drawing you extra cards while doing it. In a game you lose by letting the villain’s plan complete, Justice is the aspect that buys time, and at higher player counts somebody usually has to play it.
Who should play it: players who enjoy the puzzle of the clock, and anyone joining a group that already has a damage dealer. Who should skip it: nobody, exactly — but solo players should know that a pure Justice deck can stall a scenario out without ever threatening to win it.
Justice is the healthiest aspect to shop for right now — four in-print packs, all of them in the catalogue on 8 October. Jubilee (MC47en) is the one to buy first: her pack is loaded with Justice staples other decks will borrow for years, and it includes the Arcade modular encounter set as a bonus. Jessica Jones (MC61en) is the specialist pick — she can win a game through thwarting alone, which no other hero in the game does. Wonder Man (MC58en) ships Justice cards with a deliberate mix of other aspects, so it is the better pack if you are still undecided.
The fourth in-print Justice pack is Black Panther (Shuri) (MC51en), which is in the distributor catalogue but had no Amazon listing we could verify on 8 October — worth asking your local game store about rather than hunting online.
What is the Leadership aspect in Marvel Champions?
Leadership is the allies aspect. Its cards let you “rally allies and build a powerful team strategy” — cheaper allies, allies that come back, and effects that let your allies act twice. It is the aspect that turns one hero into a small army, and it is the most fun aspect to pilot for most new players, because every turn gives you more board to play with.
Who should play it: beginners, and anyone at a four-player table. Allies do a bit of everything — damage, thwarting, and soaking a hit — so a Leadership deck can cover for whatever the rest of the table is missing. Who should skip it: players who find wide boards fiddly. Leadership decks ask you to track a lot of small pieces.
Three Leadership packs are in print and in stock: Falcon (MC53en), which also brings the Fixer modular encounter set; Hercules (MC59en), whose side decks of gifts and labors make it the most unusual of the three; and Luke Cage (MC62en), who stacks tough status cards and is the sturdiest hero of the group. For a first Leadership purchase we would take Falcon — the bonus encounter set means the pack adds something to play against as well as something to play with.
If you want to see what a Leadership deck looks like before you buy, our Captain America pack breakdown walks through his Leadership card highlights — he is the core-set-adjacent hero the aspect was built around.
What is the Protection aspect in Marvel Champions?
Protection is the defensive aspect. Its cards exist to “shield your allies from harm” — damage prevention, healing, defence boosts, and effects that punish the villain for attacking you. It is the aspect that makes a scenario survivable rather than winnable, which sounds like faint praise until you lose a campaign because you ran out of hit points in scenario three.
Who should play it: new solo players above all. Protection buys you the time to make mistakes and recover, which is exactly what learning the game requires. Who should skip it: experienced players on easy scenarios, where a Protection deck can turn a 40-minute game into a 70-minute one without ever being in danger.
Two Protection packs are in print and in stock. Nightcrawler (MC48en) is the one to buy — his teleportation kit wins games without any deck-building knowledge, which is what a first pack has to do, and he brings the Crazy Gang modular set with him. Angel (MC42en) is the other, and he is a genuine curiosity: a three-sided identity card that switches between the tactical Angel form and the brutal Archangel form. Angel had been sold out at the distributor and came back into stock on 8 October — he is one of only two packs from the game’s first seven waves still being made, so if you want him, do not sit on it.
The third Protection pack, Silk (MC52en), was sold out at the distributor on 8 October and we could not verify an Amazon listing for it.
Is there a fifth aspect?
Sort of. There is a fifth aspect, ‘Pool, which arrived with the Deadpool Hero Pack and is locked to Deadpool himself rather than being a general option the way the other four are. It is a real aspect with its own card pool, but it is not a buying decision you need to make: the Deadpool Hero Pack is out of print and was not in the US distributor catalogue on 8 October 2026. If you own it, you have a fifth aspect. If you do not, you are choosing between four.
Which Marvel Champions aspect should you start with?
Start with Leadership or Protection. Both are forgiving: Leadership gives you a board full of allies that can absorb mistakes, and Protection gives you the hit points to survive them. Aggression and Justice are sharper tools that reward knowing the scenario, and both can lose you a game in a way that feels arbitrary before you have internalised the clock.
Our honest sequencing, if you are buying packs rather than just playing the core set: Nightcrawler first (Protection, and the best beginner pack still in print), Falcon or Jubilee second depending on whether you would rather command allies or control the clock, and Winter Soldier third — not because Aggression is the weakest aspect, but because it is the one most likely to disappear from shelves while you are deciding.
The buying reality in October 2026
Here is the thing most aspect guides will not tell you, because most of them were written three years ago and never checked again. Fantasy Flight has retired a great deal of this game. Of the 32 hero packs released across the game’s first seven waves, only a handful are still being manufactured — and the aspect coverage that survives is lopsided. Justice has four buyable packs. Aggression has one.
That is not a reason to avoid the game. It is a reason to buy the aspect pack you actually want now rather than later, and to treat any out-of-print pack you find at retail price as a small win. We keep a running list of what is still in print in Marvel Champions, updated against the distributor catalogue, and a ranked best hero packs list with per-pack availability. If you are starting from zero, the Marvel Champions buyer’s guide sets out the whole buy order, and the expansions list covers the campaign boxes and scenario packs that give you something new to play against.
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Frequently asked questions
How many aspects are there in Marvel Champions?
Marvel Champions has four aspects available to every hero: Aggression, Justice, Leadership and Protection. There is also a fifth aspect, ‘Pool, which is locked to Deadpool and arrived with his hero pack — but that pack is out of print, so in practice you are choosing between the four. All four are included in the core set.
What is the best Marvel Champions aspect for beginners?
The best Marvel Champions aspects for beginners are Leadership and Protection. Leadership fills your board with allies that can absorb mistakes, and Protection gives you the healing and damage prevention to survive them. Aggression and Justice both reward knowing a scenario in advance, which a new player does not yet.
Can you use more than one aspect in a Marvel Champions deck?
A standard Marvel Champions deck uses one aspect plus your hero’s signature cards and basic cards, so you commit to a single aspect per deck. A few hero packs, Wonder Man’s among them, ship cards from several aspects in one box, and some campaign content offers multi-aspect options — but one aspect per deck is the default rule.
Which hero pack should I buy for Aggression cards?
Buy the Winter Soldier Hero Pack (MC54en) for Aggression cards — as of 8 October 2026 it is the only in-print hero pack carrying a full assortment of them. The other Aggression pack, Iceman (MC46en), was sold out at the US distributor and unavailable on Amazon the same day, so Winter Soldier is the only current option.
Do you need hero packs to play all four aspects?
No — the Marvel Champions core set includes cards for all four aspects, so you can build and play Aggression, Justice, Leadership and Protection decks straight out of the box. Hero packs deepen an aspect by adding more of its cards; they do not unlock it. Buy packs for the aspects you enjoy, not to complete a set.