Marvel Champions The Card Game Core Set box art

Marvel Champions: What’s Still in Print in 2026

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As of August 8, 2026, Fantasy Flight Games still sells the Marvel Champions core set, four of the ten campaign expansions, four of the eight scenario packs, and sixteen of the forty-four hero packs. The other 38 products are out of print, including every hero pack from Waves 4, 5 and 6 and the entire first half of the campaign line. If you are buying today, the path that actually works is the core set, then Age of Apocalypse, then any hero pack from Wave 8 onward — and everything older is a secondary-market decision rather than a retail one.

Marvel Champions The Card Game Core Set box art
Image: Fantasy Flight Games

How this was checked. Every status on this page was read off Fantasy Flight’s own product listings on August 8, 2026 — each product either shows a link to the publisher’s store or is flagged Out Of Print by the publisher. We re-verify this page rather than letting it age, because a page about availability is worth nothing the moment it is stale.

The advice everyone repeats about Marvel Champions is now unbuyable

Ask what to buy after the Marvel Champions core set and you will be told, more or less universally, to get Mutant Genesis or The Rise of Red Skull, and probably Sinister Motives after that. That advice was correct for years. It is now advice to go shopping for three boxes that Fantasy Flight no longer sells.

We know because we went and checked our own pages first. Over the last two weeks we re-verified every campaign-box review on this site against the publisher, and the pattern was worse than stale facts: our Sinister Motives review recommended that box as a first purchase and offered Red Skull and Mutant Genesis as the alternatives — three retired boxes in one paragraph. NeXt Evolution pointed at the same pair. Mutant Genesis recommended itself as the box to start with. Every retired expansion in this game recommends other expansions that have since retired too, and the whole chain quietly stopped working while nobody updated it.

So this page is the correction. It is a plain, publisher-verified list of what you can still walk into a store and buy, what you cannot, and what to do about the difference. It is not a ranking — for that, see our ranked list of the best hero packs and the complete list of Marvel Champions expansions.

Marvel Champions availability at a glance (August 2026)

Product lineTotal releasedStill in printOut of print
Core set110
Campaign expansions (big boxes)1046
Scenario packs844
Hero packs441628
Everything632538

Counts cover the English-language products Fantasy Flight lists for Marvel Champions, excluding play mats and card sleeves.

The core set is still in print — start there

Marvel Champions: The Card Game Core Set · MC01en · 1–4 players · 60 minutes · ages 14+ · publisher list price $69.99

The one product everything else depends on is the one you can definitely still get. The core set contains over 350 cards, five playable heroes — Iron Man, Captain Marvel, Spider-Man, Black Panther and She-Hulk — and three villains in Rhino, Klaw and Ultron. Every expansion Fantasy Flight has ever made for this game says on its own box that it requires this and nothing else.

It is also, on its own, a complete game. Marvel Champions is the most-played solo game in our collection, and a great deal of that play happened before any expansion was involved. If you are wondering whether the shrinking catalog makes this a bad time to buy in, read our full core set review — the short version is that a game which has stopped demanding a subscription is easier to own, not harder.

The 4 campaign expansions still in print

Campaign expansions are the big boxes: multiple scenarios, two new heroes, a full campaign mode, and the closest thing this game has to a season of television. Six of the ten are retired. These four are not.

Age of Apocalypse — the one to buy first

MC45en · publisher list price $44.99 · the game’s seventh campaign expansion · in print

Marvel Champions Age of Apocalypse expansion box art
Image: Fantasy Flight Games

Age of Apocalypse is the concluding chapter of the mutant trilogy that began with Mutant Genesis and continued through NeXt Evolution — and it is the only part of that trilogy you can still buy new. That sounds like a problem and is not one: Fantasy Flight’s own page states the box is not standalone and requires a copy of the core set, not its predecessors. If you have been holding off on the finale until you catch up on chapters one and two, you are waiting for something that is not going to happen.

Who should skip it: nobody who wants a big box. It is the cheapest in-print campaign expansion and the most content per dollar in the current lineup. Our full Age of Apocalypse review goes through the scenarios in detail.

Agents of S.H.I.E.L.D. — the fresh start

MC50 · publisher list price $44.99 · the game’s eighth campaign expansion · released February 2025 · in print

Marvel Champions Agents of S.H.I.E.L.D. expansion box art
Image: Fantasy Flight Games

Agents of S.H.I.E.L.D. opened a new wave rather than closing an old one, which makes it the least tangled entry point in the current range. Two new heroes — Maria Hill and Nick Fury — arrive with pre-built decks, and the box carries five scenarios pitched against A.I.M., playable individually or as a campaign, with a traitor thread running underneath.

Who should skip it: anyone whose table only shows up for the marquee names. This is a box about people without capes, and it is a genuinely different tone from the X-Men material that dominated the preceding waves.

Civil War — the one with no villain

MC56 · publisher list price $47.99 · released September 2025 · in print

Marvel Champions Civil War expansion box art
Image: Fantasy Flight Games

Civil War is the strangest box in the line and the most interesting thing to happen to it in years. There are no villains in it. Players face heroic leaders instead: Iron Man and Captain Marvel for registration, Captain America and Spider-Woman against it, each with a customizable scenario built from main schemes and modular encounter sets. Tigra and Hulkling come along as playable heroes, and the box adds rules for an optional competitive mode in which two teams race to take down each other’s leader.

Who should skip it: a group that plays Marvel Champions specifically because it is cooperative and has no interest in a versus mode — though the competitive rules are optional, and the campaign material stands on its own. Skip it too if your table needs a clear bad guy to push against.

Fear No Evil — the newest big box

MC60 · publisher list price $47.99 · the game’s ninth campaign expansion · in print

Marvel Champions Fear No Evil expansion box art
Image: Fantasy Flight Games

Fear No Evil brings the Defenders to the table: Daredevil, finally, and Echo, both with pre-built decks, against Kingpin and five of his lieutenants. It is the largest scenario count in the current range at six, five of which let you mix and match which villain is paired with them — so the replay math on this box is better than the raw number suggests.

Who should skip it: a table that wants cosmic scale. This is street-level Marvel, in the alleys of Hell’s Kitchen, and if what you love about the game is stopping Ultron from ending the world it will feel small.

The 4 scenario packs still in print

Scenario packs are the small boxes: villains and encounter sets, no new heroes. Four of the eight are gone. These are the survivors, publisher-verified on August 8, 2026:

  • The Once and Future Kang · MC11en · list price $21.99 — the only in-print pack from the game’s early years, and the last survivor of the original small-box run.
  • Trickster Takeover · MC55 · list price $23.99.
  • Synthezoid Smackdown · MC57 · list price $26.99.
  • Shadowland · MC65en · list price $26.99 — the newest product in the entire line: three scenarios set in Hell’s Kitchen against the Hand and the Dark Protégés, playable standalone or as a three-part mini-campaign. Fantasy Flight presented it in late July 2026.

Worth noticing: scenario packs have moved from $21.99 to $26.99 in publisher list price over the life of the game, and campaign boxes from $44.99 to $47.99. That is a useful yardstick when you are staring at a secondary-market listing and trying to work out whether the asking price is fair.

The 16 hero packs still in print

This is where the retirement has bitten hardest. Fantasy Flight has released 44 hero packs across eleven waves. Twenty-eight of them are out of print — and the survivors are not spread evenly. Waves 8 and 9 and the two most recent mini-waves are entirely available; Waves 1 through 7 have four survivors between them.

Still available from Waves 1–7 (4 of 32)

  • Ms. Marvel · MC05en (Wave 1)
  • Ant-Man · MC12en (Wave 2)
  • Venom · MC20en (Wave 3)
  • Angel · MC42en (Wave 7) — the only survivor of the X-Men run that also gave us Wolverine, Storm, Gambit, Rogue, Cyclops and Phoenix, all now retired.

Still available from Wave 8 onward (all 12)

  • Wave 8: Iceman (MC46en), Jubilee (MC47en), Nightcrawler (MC48en), Magneto (MC49en) · list price $16.99 each
  • Wave 9: Black Panther (MC51), Silk (MC52), Falcon (MC53), Winter Soldier (MC54) · $16.99 each
  • Civil War wave: Wonder Man (MC58en), Hercules (MC59en) · $18.99 each
  • Fear No Evil wave: Jessica Jones (MC61en), Luke Cage (MC62) · $18.99 each

If you are choosing between them on quality rather than availability, our ranked list of the ten best hero packs is the place to start — though be warned that it ranks the line as a whole, and several of its picks are on the retired list below. Every hero pack in this game is a 40-card pre-built deck and none of them are standalone; the core set is always required.

What is out of print (and stays on this site anyway)

These 38 products are flagged out of print by the publisher. We have not deleted a word of our coverage of any of them — a game with a shrinking catalog needs an accurate record of what existed more than it needs a tidy shop window.

Campaign expansions, out of print (6 of 10)

Scenario packs, out of print (4 of 8)

  • The Green Goblin · MC02en
  • The Wrecking Crew · MC03en
  • The Hood · MC24en
  • MojoMania · MC39en

Hero packs, out of print (28 of 44)

  • Wave 1: Captain America, Thor, Black Widow, Doctor Strange, Hulk
  • Wave 2: Wasp, Quicksilver, Scarlet Witch
  • Wave 3: Star-Lord, Gamora, Drax
  • Wave 4: Nebula, War Machine, Valkyrie, Vision — the whole wave
  • Wave 5: Nova, Ironheart, Spider-Ham, SP//dr — the whole wave
  • Wave 6: Cyclops, Phoenix, Wolverine, Storm, Gambit, Rogue — the whole wave
  • Wave 7: Psylocke, X-23, Deadpool

What to do about a box you want that is out of print

Fantasy Flight has not announced a reprint for any product on that list. Plan as though these are gone for good, because planning any other way costs you either money or a game you wanted.

The practical advice is short. Publisher list prices are the yardstick: $44.99 to $47.99 for a campaign expansion, $21.99 to $26.99 for a scenario pack, $16.99 to $18.99 for a hero pack. A secondhand listing near those numbers is a fair deal on a retired product. A listing at two or three times those numbers is someone pricing your impatience, and the honest answer is almost always to buy an in-print box instead and check back in a few months.

The retired big boxes worth actually chasing are, in our view, The Mad Titan’s Shadow — it is the one people ask about most, and it holds up — and The Rise of Red Skull, which is the box the old buying advice was built around. Both are secondary-market purchases now.

The Mad Titan’s Shadow — out of print; availability and price vary by seller.

The Rise of Red Skull — out of print; availability and price vary by seller.

Wolverine hero pack — out of print; availability and price vary by seller. See our Wolverine review for whether it is worth chasing.

The Marvel Champions buy order that actually works in 2026

Every buying guide written before about 2024 — including, until this month, parts of ours — sequences the purchases around boxes you can no longer get. Here is the order we would give someone starting today, built only from products the publisher currently sells.

  • 1. The core set. Non-negotiable, and genuinely complete on its own. Play it for a month before buying anything else.
  • 2. One or two hero packs from Wave 8 or 9. Cheap, immediate, and the fastest way to find out which aspect — Aggression, Justice, Leadership, Protection — you actually enjoy building around.
  • 3. Age of Apocalypse. The cheapest in-print big box, and the most scenarios per dollar of the four.
  • 4. A scenario pack, if you want more villains rather than more heroes. Shadowland is the newest; The Once and Future Kang is the one long-time players still recommend.
  • 5. Civil War or Fear No Evil. Civil War if you want the format broken open; Fear No Evil if you want the most scenarios in one box.
  • 6. Card storage, around the time the second big box arrives and the core box lid stops closing. Our storage guide covers what actually fits.

That is the whole path. It costs less than the old advice did, and every step of it is buyable. If you want the longer version with deck-building guidance attached, our Marvel Champions buyers guide and beginner’s guide go deeper.

Why a shrinking catalog is good news if you are starting now

It is easy to read a list of 38 retired products as a game in decline. We think that reading is wrong, and the reason matters if you are deciding whether to buy in.

For most of its life Marvel Champions asked for a monthly commitment: a new hero pack roughly every month, a big box every few months, and a permanent low-grade anxiety about falling behind. That is what a Living Card Game is, and it is the single most common reason people give for not starting one. What the retirement of the back catalog has quietly done is remove that pressure. There is no catching up to do, because catching up is no longer possible. There is only the core set, four big boxes, four scenario packs and sixteen heroes — a finite, purchasable, entirely reasonable collection that fits in one shelf and costs less than a single premium board game.

The game itself did not get worse. The card pool available to a new player is smaller than it was in 2023, and it is still several hundred cards deep with eleven aspects-worth of deck-building inside it. Marvel Champions was our most-played solo game before any of these boxes retired, and the reason has always been the core loop rather than the release schedule. If you are coming to it from another cooperative game, our games like Spirit Island list explains where it sits against the rest of the co-op shelf, and it appears in our best solo board games guide for the same reason.

Not sure what belongs on your shelf next?

Get our free Top 10 Must-Have Games guide — ten games we would actually buy again, with the honest case for each. Marvel Champions is on the list. No hype, no spam, just games worth the evening.

Frequently asked questions

What Marvel Champions expansions are still in print in 2026?

Four of the ten Marvel Champions campaign expansions are still in print as of August 8, 2026: Age of Apocalypse, Agents of S.H.I.E.L.D., Civil War and Fear No Evil. Four of the eight scenario packs are also current — The Once and Future Kang, Trickster Takeover, Synthezoid Smackdown and Shadowland — along with sixteen hero packs.

Is the Marvel Champions core set still in print?

Yes. The Marvel Champions: The Card Game Core Set, product code MC01en, is listed as available on Fantasy Flight’s own store as of August 8, 2026, at a list price of $69.99. It plays 1 to 4 players in about 60 minutes, ages 14 and up, and contains over 350 cards, five heroes and three villains.

Which Marvel Champions big box should I buy first in 2026?

Age of Apocalypse is the first big box to buy in 2026, because it is the cheapest campaign expansion still in print and the publisher states it needs only the core set. The older boxes usually recommended as a first purchase — The Rise of Red Skull, Sinister Motives and Mutant Genesis — are all out of print now.

Will out-of-print Marvel Champions packs be reprinted?

Fantasy Flight Games has not announced reprints for any of the 38 Marvel Champions products it currently lists as out of print. Plan as though those packs are gone from retail permanently: buy the ones you want secondhand at a price you are comfortable with, and do not delay a purchase you want today waiting on a reprint.

Do you need the old Marvel Champions expansions to play the new ones?

No. Every Marvel Champions campaign expansion states on its own product page that it is not standalone and requires a copy of the core set — not the other expansions. Age of Apocalypse concludes a story begun in Mutant Genesis and NeXt Evolution, but it is fully playable without either of those retired boxes.

The short version

Buy the core set, add Age of Apocalypse, and pick heroes from Wave 8 onward. Treat everything else as a collector’s errand rather than a requirement, and pay something close to publisher list price when you do go hunting. The advice you will find repeated in older articles — start with Red Skull, then Mutant Genesis — described a store that no longer exists.

We keep the rest of the vertical current alongside this page: the complete list of expansions, the ranked hero packs, reviews of Age of Apocalypse, Sinister Motives, NeXt Evolution, Mutant Genesis and The Mad Titan’s Shadow, hero-pack reviews of Iceman, Jubilee, Wolverine and Captain America, plus the randomizer tools, a gift guide and our wider best Marvel board games roundup. Availability data on this page was verified against the publisher on August 8, 2026.

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